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The exact workings of the Luck spell are never made clear, although this cantrip is said to improve its casters chances in a melee - most likely allowing them either a greater chance of landing a blow or a lessened chance of being struck. It appears to be functionally similar to the spell, Curse, which thwarts the fortunes of nearby enemies.
|Ultima Underworld II Spells|
|1st Circle||Bounce ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows|
|2nd Circle||Cause Fear ☥ Deadly Seeker ☥ Jump ☥ Lesser Heal ☥ Flame Rune ☥ Slow Fall|
|3rd Circle||Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Lightning ☥ Negate Hunger ☥ Night Vision ☥ Speed ☥ Valor ☥ Water Walk|
|4th Circle||Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin|
|5th Circle||Fireball ☥ Levitate ☥ Mend ☥ Name Enchantment ☥ Open ☥ Paralysis Rune ☥ Smite Undead ☥ Telekinesis|
|6th Circle||Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning|
|7th Circle||Enchant Item ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave|
|8th Circle||Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe|