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Maarm

Male and Female Magic Armour

An improvement over its non-magical counterparts, magic armour is the one set of armour everyone strives to have.

At some point in the seasoned adventurer's career, even the strongest mundane armour just won't do any longer. When the wearer is constantly beset upon by fearsome enemies whose attacks cannot be blocked or deflected by common protection, magic armour becomes a necessity. The characteristics of this armour are truly fantastic. Much tougher than any other armour, it enables only the strongest foes to harm the wearer. Additionally, due to the enchantments cast upon it, magic armour is even lighter than leather.

History Edit

Magic armour (in both chain and plate varieties) first appeared in Ultima III, as "+2 chain" and "+2 plate." They returned in Ultima IV, simply called magic chain and magic plate. In Ultima V, besides the Mystic Armour, the only enchanted armour available was the magic shield. In Ultima VI, they could be bought in Trinsic, and magic helmets also appeared. By Ultima VII, the set was complete.

Complete set (Ultima VII)Edit

A complete set of magic armour contains the following pieces. The numbers listed after indicate the relative effectiveness of the armour (taken from Vetron's Guide to Weapons and Armour):

  • Magic armour (5)
  • Magic leggings (4)
  • Magic helmet (5)
  • Magic boots (not listed)
  • Magic gorget (4)
  • Magic gauntlets (3)
  • Magic shield (4)
Magic armour
                        46N/7E-Camp in Deep Forest.
                        66N/122E-Cave near desert.
                        5S/24W-Selwyn's Hideout/Dungeon Shame.Paladin.
                        21S/43W-Dungeon Shame, chest room.
                        25N/178E-Dungeon Deceit. Dragon Room.
                        161S/191E-Dragon Treasure. Isle of The Avatar.
                        176S/188E-Paladin. Isle of The Avatar.
                        53S/64W-Crypt, Skara Brae.
                        143S/173E-Pirate's Cove, Isle of The Avatar. Fighter.
                        128S/3W-Chest SW of Trinsic.
                        96S/77E-Caves east of Hook's hideout. Buccaneer's Den.
                        136S/165E-Mage at Throne of Change. Isle of the Avatar.

Magic helm
                        5S/24W-Selwyn's Hideout/Dungeon Shame.Paladin.
                        161S/191E-Dragon Treasure. Isle of The Avatar.
                        176S/188E-Paladin. Isle of The Avatar.
                        53S/64W-Crypt, Skara Brae.
                        143S/173E-Pirate's Cove, Isle of The Avatar. Fighter.
                        128S/3W-Chest SW of Trinsic.
                        60S/69E-Fellowship Caves, Buccaneer's Den.
                        124S/76W-Cave on small island north of Jhelom.
                        77N/196E-Pirate's Camp, Ambrosia.

Magic leggings
                        5S/24W-Selwyn's Hideout/Dungeon Shame.Paladin.
                        21S/43W-Dungeon Shame, chest room.
                        161S/191E-Dragon Treasure. Isle of The Avatar.
                        176S/188E-Paladin. Isle of The Avatar.
                        53S/64W-Crypt, Skara Brae.
                        143S/173E-Pirate's Cove, Isle of The Avatar. Fighter.
                        128S/3W-Chest SW of Trinsic.
                        31S/65E-Cyclop's Cave, north of Cove. In barrel.
                        143S/41W-Mayor's Office, Jhelom. In drawer.
                        75N/12E-Deep Forest. North of Emps.
                        4N/31W-Island, middle of Lost Lake. In chest.

Magic gauntlets
                        5S/24W-Selwyn's Hideout/Dungeon Shame.Paladin.
                        21S/43W-Dungeon Shame, chest room.
                        169S/28E-Pirate's Treasure.
                        161S/191E-Dragon Treasure. Isle of The Avatar.
                        176S/188E-Paladin. Isle of The Avatar.
                        53S/64W-Crypt, Skara Brae.
                        23N/13E-Dungeon Despise.
                        143S/173E-Pirate's Cove, Isle of The Avatar. Fighter.
                        128S/3W-Chest SW of Trinsic.
                        74S/8W-Under rubble, southwest of Paws. (Near river)

Magic shield
                        21S/43W-Dungeon Shame, chest room.
                        161S/191E-Dragon Treasure. Isle of The Avatar.
                        56N/33W-Deep Forest
                        53S/64W-Crypt, Skara Brae.
                        26N/4W-Dungeon Despise.
                        143S/173E-Pirate's Cove, Isle of The Avatar. Fighter.
                        128S/3W-Chest SW of Trinsic.
                        96S/77E-Caves east of Hook's hideout. Buccaneer's Den.

Magic gorget
                        5S/24W-Selwyn's Hideout/Dungeon Shame.Paladin.
                        21S/43W-Dungeon Shame, chest room.
                        161S/191E-Dragon Treasure. Isle of The Avatar.
                        176S/188E-Paladin. Isle of The Avatar.
                        53S/64W-Crypt, Skara Brae.
                        143S/173E-Pirate's Cove, Isle of The Avatar. Fighter.
                        128S/3W-Chest SW of Trinsic.
                        145S/50W-House in Jhelom.
                        136S/165E-Mage at Throne of Change. Isle of the Avatar.
                        64N/59E-Dungeon Covetous. (Near lake entrance).
                        85N/18W-Deep Forest. In backpack.

Magic boots
                        5S/24W-Selwyn's Hideout/Dungeon Shame.Paladin.
                        0S/4W-Avatar Supply Room. LB's castle.
                        21S/43W-Dungeon Shame, chest room.
                        169S/28E-Pirate's Treasure.
                        161S/191E-Dragon Treasure. Isle of The Avatar.
                        176S/188E-Paladin. Isle of The Avatar.
                        53S/64W-Crypt, Skara Brae.
                        143S/173E-Pirate's Cove, Isle of The Avatar. Fighter.
                        128S/3W-Chest SW of Trinsic.
                        4S/128E-Drawers, Vesper.
                        161S/58E-Serpent's Hold. In chest.
                        3S/128E-Vesper. In drawers. (Trainer's house).

Lore Edit

As is the case with weaponry, rumors abound of magical armour that will withstand the breath of a dragon. But, who knows? Perhaps these are but rumors spread by orcs to lure fighters into illusory searches resulting in death.

- from The History of Britannia (Ultima IV)

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