I want to thank you for the fantastic job that you and Devi did with this NWN remake of Ultima IV. It's brilliant. I wanted to ask though how to edit the companions; I'm trying to edit their head models, portraits and so on. Whilst I can do that in their character in the "Area" section, when they level up in game they revert to their original features. I believe this is their "blueprint"? I have found the "ult_i0_henchman" script but can't see where their blueprint is or how to edit it. Can you share any tips?
Thanks for your kind words! Devi did most of the work on that remake. I just tried to make it even better :). But I am really happy that you are enjoying it!
To tell you the truth, I don't recall all the details about that mod's structure, since that's work I did years ago. What I do remember is that, for the companions, there are several models/blueprints, one for each level (ie ShaminoLevel1, ShaminoLevel2, etc, though I am making up the names here). Basically, when they level up, they as an object get destroyed, and a new object from the next leve's blueprint, say "ShaminoLevel2", is created. So if you want to modify something about a companion's visual aspect, you actually have to modify several models, one for each possible level they can have. You should be able to find those models listed somewhere in the resources. I don't recall exactly where or their exact names right now.
I hope this is enough to get you going. I do remember that this was not obvious to figure out when I took over the mod. If you still need more help, I may be able to set NWN up and take a look at it in the following weeks.
Thanks for the reply! I have gone through everything I can see in the mod, and can't find trace of the companions blueprints at all. In the scripts part, 'ult_i0_henchman' has <string sIoloTag = "HEN_IOL"; > which looks possibly relevant, and another script called "test_beef_up" might be too, but they don't seem to hold any answers. In the character 'creature properties', a Blueprint ResRef is listed, as hen_iol_001. But again I can't see anything connected to it or how to find where that is.
Basically, if you have time at some point, I could use your skilled input on it :-)
From what I can see and from what I understand of your description, it seems you are not looking in the correct place. You should do the following:
Load an Area from the area list on the left side toolbar; any area would do (say, Bloody Plains, or Britain, for example).
On the right side of the window a toolbar will show up. Click on the Paint Creatures button.
Click on the "Custom" subtab that will show up.
In the tree menu below, go to NPCs > Other.
In there, you will find a list of around 20 char copies for each of the companions, each with a higher level than the previous one, and with better armour and stuff. Those are the blueprints you want to work on.
Btw, what version are you working on? The latest one is 1.2.2, and that is the one I was looking at. I think things should be the same in older versions, but I would still recommend you to work on 1.2.2 since that has the most bugfixes of them all.
Thanks fo much for getting back to me on that. It worked perfectly, I had no idea about all that functionality there. I would never have found that. I am indeed using 1.2.2, I came across that version when I was looking for a way online to enable 8 party members to be added, and found that you had already managed it. I'm now editing some of the characters models (I liked how Mariah was in blue, Jaana in green, Julia in orange, Katrina in black as their respective virtue colours) so I figured I'd continue the trend with the other chars to make them all colour specific to their virtue. Iolo the Bard is now dressed in yellow and brown for example. I've given him a crossbow instead of a bow, and kept the bow with Shamino. Dupre is dapper in purple and chainmail! I've made sure they all have different voices to greet you when you speak, I think Shamino and Katrina were silent.
Whilst I'm at it I'm also changing some of their head models and portraits, and making each town of Britannia have its own unique music that plays when you enter (apart from Yew that I'm leaving as the standard music of the forest).At the moment I'm changing the portraits of the folk in the Lycaeum, several of which shared the same portrait. I may then go through the other towns and check for the same thing. I've given LB a royal cloak, and a royal scepter instead of a massive sword that he looked like he was about to hurt himself with...
I haven't even played it much yet, I'm having more fun tweaking things in the game. Ha! Thanks so much for your help, really appreciated. It's a brilliant mod thanks to Devi and even more so with your clever improvements.
It's taking a while to edit each levelup of the characters, but I'm really glad I know how to do it now. I'll let you know how I get on :-)
Good to hear that! And your improvements sound great too! Improving the models, portraits and music is a great idea. I would love to see the final version with all those changes. Good luck with your tweaks, and be sure to release a 1.3 version once you are done tweaking stuff!