Potions first appeared in Ultima V. After that, they didn't change, apart from what is listed below. In Ultima IX, the system of potions was altered significantly. Also, a special potion called Serpentwyne appeared.
The potions are color-coded as follows:
|Red||Cure from all poisons|
|Blue||Makes a person fall asleep|
|Orange||Makes a person awaken|
|Purple||Creates a temporary protection halo|
- Originally, white potions were X-Ray, but after an infamous peeping-tom case, this function was outlawed and changed.
On Serpent Isle, two additional potions appear:
- Red-yellow shimmering: Partial mana-boost.
- Black-Blue: Keeps a person warm in the cold north.
On Pagan, the potions have different uses:
|Red||Full Heal (If healthy, causes damage)|
|Blue||Makes a person (yourself) fall asleep|
|Orange||Partial mana boost|
In Ultima IX, potions are as follows:
|Blue||Water Breathing||Blood Moss|
|Orange||Mana Recovery||Spider Silk|
|White||Infernal Armour||Sulfurous Ash|
- In Ultima IX, potions can be distilled using the appropriate reagent and an alchemy set.