Serpent Isle Magic
From Editable Codex
The magic of Serpent Isle is very similar to the Britannian Magic, with the usage of Spellbooks, reagents and Words of Power. However, there do exist differences and additions, which have to be mentioned. This is an overview of these differences:
Contents |
[edit] Spell Scrolls
There exist Spell Scrolls on the Serpent Isle, which are one-useage magic spells. Looking on a scroll reveals the spell written on it. Once used, the scroll burns to ashes, thus the spell is lost. However, their use is a waste.With the "Transcribe" spell, the scrolls can be copied into the spellbook, thus the spell can be used at every time the caster wishes, as often as he/she wants.
[edit] Reagents
Needed for the spell are reagents. These chemical substances are needed as a link between the physical world of the spellcaster and the ethereal waves of magic. Each of them can be found in specific places, or brought from other mages, who earn money with the selling of reagents. Reagents have to be prepared in a special manner, before they can be used to cast any spells. (Note: the Ring of Reagents eliminates the need for reagents completely)
Beside the Britannian reagents, which are not listed here, there are special reagents only for Serpent Isle.
These special reagents are:
[edit] Blood Spawn
This reagent is formed in quite an unusual way. Stoneheart, the red rock collected from stalagmites, must be crushed and then combined with the blood the caster. Blood spawn is an additive reagent that enhances the power of several inner circle offensive spells. Needless to say, perhaps, this reagent is not one to be bought and sold.
[edit] Serpent Scales
Spells gleaned from the serpent ruins require a peculiar reagent, serpent scales. However, untreated snake scales are useless, and the ancient method of preparation has been lost. The only known supply of this ancient reagent is within the serpent ruins themselves.
[edit] Worm Heart
This reagent, cut from the innards of the Ice Worms, is useful to a variety of unusual spells, often allowing enchantments involving snow or cold.
[edit] Special Spells
There are a number of spells on Serpent Isle, which have no equivalent in Britannia. Also, the system is slightly different. Instead of 8 circles, there are 9 circles of spells. On the other hand, there are no linear spells on Serpent Isle. Also, the Word of Power FRIO for cold appears. This is a list of these unique spells.
Reagent Codes:
- Black Pearl: BP
- Blood Moss: BM
- Blood Spawn: BS
- Garlic: GA
- Ginseng: GS
- Mandrake Root: MR
- Nightshade: NS
- Serpent Scales: SC
- Spider Silk: SS
- Sulfurous Ash: SA
- Worm Heart: WH
| Spell | Circle | Reagents | Words of Power | Description |
|---|---|---|---|---|
| False Coin | 2nd | NS SA | REL YLEM | If used on one stack of coins, it creates five more of the same value. |
| Cold Blast | 2nd | BP SA WH | VAS FRIO | Throws an iceball at the enemy. |
| Columna's Intuition | 3rd | BP GA | WIS JUX YLEM | Identifies possible sources of danger. |
| Translation | 3rd | BP MR SS SA | REL WIS | Translates runic or ophidian writing to the latin alphabet. |
| Deter | 4th | GA SS | AN XEN JUX | Makes animals lose the will to attack the spellcaster. |
| Flash | 4th | MR SA | IN VA LOR | Blinds all enemies, making them stop attacking. |
| Transcribe | 4th | BP SS | REL ORT WIS | Transcribes a spell scroll into the spellbook |
| Erstam's Surprise | 5th | BP GA MR SA | UUS VAS GRAV | Attacks enemies in various ways. |
| Betray | 6th | BP NS SS | AN XEN EX | Makes the foes turn against each other. |
| Dispell Illusion | 6th | GA MR NS | AN QUAS | Destroys any kind of illusion. |
| Cold Strike | 6th | BM BP WH SA | VAS IN FRIO GRAV | Creates a Cold Field at the feet of a foe. |
| Create Missile | 6th | BM GS SA | IN JUX YLEM | Creates ammunition for bows or crossbows. |
| Create Automaton | 6th | MR SA SS SC | IN ORT XEN | Repairs a broken automaton. |
| Vibrate | 7th | BP BM MR SS | AN GRAV EX | Empties the pockets of the target (meaning pickpocket). |
| Create Ice | 8th | WH SS | IN FRIO | Creates a block of ice, enclosing the foe or building a barrier. |
| Mind Blast | 8th | BS BP NS SA | CORP POR | Creates a lethal death bolt, striking the foe. |
| Fetch | 8th | BM BP MR | POR YLEM | Brings an object to the caster, even through walls. |
| Invoke Snow Serpent | 8th | BM GA SS WH SC | KAL FRIO XEN | Calls a Snow Serpent to help in Battle. |
| Serpent Band | 8th | BM BP GA SS WH SC | KAL FRIO XEN EX | Turns the caster temporary into a serpent. |
| Firesnake | 8th | BP BM MR NS | KAL VAS FRIO GRAV | A literal flamethrower. |
| Spiral Missle | 9th | BM BS BP NS SA | UUS VAS JUX YLEM | Shoots lethal bolts a multiple targets. |
| Imbalance | 9th | NS SA WH SC | KAL VAS AN GRAV | Causes real destruction in the area. |
| Chill | 3rd | GA GS WH | ? | Makes it possible to not feel hot in Furnace and other hot places. |
| Create Soul Prism | 4th | BM GA MR SC SS SA | ? | Creates a Soul Prism |
| Summon Shade | 5th | BM MR NS SS SA | ? | Makes it possible to talk with the dead. |

