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Serpent Isle Magic

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The magic of Serpent Isle is very similar to the Britannian Magic, with the usage of Spellbooks, reagents and Words of Power. However, there do exist differences and additions, which have to be mentioned. This is an overview of these differences:

Contents

[edit] Spell Scrolls

Spell Scrolls
Spell Scrolls
There exist Spell Scrolls on the Serpent Isle, which are one-useage magic spells. Looking on a scroll reveals the spell written on it. Once used, the scroll burns to ashes, thus the spell is lost. However, their use is a waste.

With the "Transcribe" spell, the scrolls can be copied into the spellbook, thus the spell can be used at every time the caster wishes, as often as he/she wants.

[edit] Reagents

Needed for the spell are reagents. These chemical substances are needed as a link between the physical world of the spellcaster and the ethereal waves of magic. Each of them can be found in specific places, or brought from other mages, who earn money with the selling of reagents. Reagents have to be prepared in a special manner, before they can be used to cast any spells. (Note: the Ring of Reagents eliminates the need for reagents completely)

Beside the Britannian reagents, which are not listed here, there are special reagents only for Serpent Isle.

These special reagents are:

[edit] Blood Spawn

This reagent is formed in quite an unusual way. Stoneheart, the red rock collected from stalagmites, must be crushed and then combined with the blood the caster. Blood spawn is an additive reagent that enhances the power of several inner circle offensive spells. Needless to say, perhaps, this reagent is not one to be bought and sold.

[edit] Serpent Scales

Spells gleaned from the serpent ruins require a peculiar reagent, serpent scales. However, untreated snake scales are useless, and the ancient method of preparation has been lost. The only known supply of this ancient reagent is within the serpent ruins themselves.

[edit] Worm Heart

This reagent, cut from the innards of the Ice Worms, is useful to a variety of unusual spells, often allowing enchantments involving snow or cold.

[edit] Special Spells

There are a number of spells on Serpent Isle, which have no equivalent in Britannia. Also, the system is slightly different. Instead of 8 circles, there are 9 circles of spells. On the other hand, there are no linear spells on Serpent Isle. Also, the Word of Power FRIO for cold appears. This is a list of these unique spells.

Reagent Codes:

  • Black Pearl: BP
  • Blood Moss: BM
  • Blood Spawn: BS
  • Garlic: GA
  • Ginseng: GS
  • Mandrake Root: MR
  • Nightshade: NS
  • Serpent Scales: SC
  • Spider Silk: SS
  • Sulfurous Ash: SA
  • Worm Heart: WH
Spell Circle Reagents Words of Power Description
False Coin 2nd NS SA REL YLEM If used on one stack of coins, it creates five more of the same value.
Cold Blast 2nd BP SA WH VAS FRIO Throws an iceball at the enemy.
Columna's Intuition 3rd BP GA WIS JUX YLEM Identifies possible sources of danger.
Translation 3rd BP MR SS SA REL WIS Translates runic or ophidian writing to the latin alphabet.
Deter 4th GA SS AN XEN JUX Makes animals lose the will to attack the spellcaster.
Flash 4th MR SA IN VA LOR Blinds all enemies, making them stop attacking.
Transcribe 4th BP SS REL ORT WIS Transcribes a spell scroll into the spellbook
Erstam's Surprise 5th BP GA MR SA UUS VAS GRAV Attacks enemies in various ways.
Betray 6th BP NS SS AN XEN EX Makes the foes turn against each other.
Dispell Illusion 6th GA MR NS AN QUAS Destroys any kind of illusion.
Cold Strike 6th BM BP WH SA VAS IN FRIO GRAV Creates a Cold Field at the feet of a foe.
Create Missile 6th BM GS SA IN JUX YLEM Creates ammunition for bows or crossbows.
Create Automaton 6th MR SA SS SC IN ORT XEN Repairs a broken automaton.
Vibrate 7th BP BM MR SS AN GRAV EX Empties the pockets of the target (meaning pickpocket).
Create Ice 8th WH SS IN FRIO Creates a block of ice, enclosing the foe or building a barrier.
Mind Blast 8th BS BP NS SA CORP POR Creates a lethal death bolt, striking the foe.
Fetch 8th BM BP MR POR YLEM Brings an object to the caster, even through walls.
Invoke Snow Serpent 8th BM GA SS WH SC KAL FRIO XEN Calls a Snow Serpent to help in Battle.
Serpent Band 8th BM BP GA SS WH SC KAL FRIO XEN EX Turns the caster temporary into a serpent.
Firesnake 8th BP BM MR NS KAL VAS FRIO GRAV A literal flamethrower.
Spiral Missle 9th BM BS BP NS SA UUS VAS JUX YLEM Shoots lethal bolts a multiple targets.
Imbalance 9th NS SA WH SC KAL VAS AN GRAV Causes real destruction in the area.
Chill 3rd GA GS WH  ? Makes it possible to not feel hot in Furnace and other hot places.
Create Soul Prism 4th BM GA MR SC SS SA  ? Creates a Soul Prism
Summon Shade 5th BM MR NS SS SA  ? Makes it possible to talk with the dead.
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