Tinker
From Editable Codex
| Tinker | |
|---|---|
![]() Tinker | |
| Magic Ability: | 1/4 |
| Bonus: | middle DEX light STR |
The Way of the Tinker
The Tinkers of Minoc are both highly skilled artisans and superb fighters. The work furthers them in the virtue of Sacrifice. They are generally suspicious of magic, believing that only hand-crafted artifacts possess true value, and thus seldom use it. A Tinker may use any weapon, however, the double-bladed war axe is preferred. Tinkers will use any non-magical armour. A traveling party with a Tinker aboard need never fear for repair of any metal or wooden items.
Being a good tinker involves sacrificing much of your time and energy so that you can fix broken articles of others. Tinkers are often skilled in several crafts including: blacksmithing, clock making, glass blowing, explosive devices, sculpting, carpentry, architecture, engineering, and many other forms of creation.
Note: The armour and weapon restrictions are by now mostly of philosophical nature. During the gargoyle war, the drawbacks of this narrow-minded thinking became clear, and the Tinkers of Britannia have opened themselves to all kinds of weapons and armour.
[edit] Examples
- Throughout the years many tinkers have come and gone. However, there is one tinker who has proven herself to be a fully competent tinker. Her name of course is: Julia.
- Xanthia, Gladstone and Seara of the Minoc Artisan Guild are good Tinkers in their own right.
- Dale is a master Tinker who can forge Glass Swords.
[edit] Lore
The Tinkers of Minoc are both highly skilled artisans and superb fighters. The work furthers them in the virtue of Sacrifice. They are generally suspicious of magic, believing that only hand-crafted artifacts possess true value, and thus seldom use it. A Tinker may use any weapon, however, the double-bladed war axe is preferred. Tinkers will use any non-magical armour. A traveling party with a Tinker aboard need never fear for repair of any metal or wooden items.
- from "The History of Britannia", Ultima IV
Our community has great need of any who can repair metal or wooden implements (especially weapons). Such artisans should also be warriors, due to the nature of our settlement. I do not think that the well-known tinker aversion to magic will be a problem here, for our mages are never intrusive.
- from "Memoirs of Cabirus", Ultima Underoworld
A tinker is skilled at all manner of crafts and mechanical tricks. For survival they rely on their thorough knowledge of traps and locks and their ability to repair damaged weapons and armor.
- from "A Safe Passage Through Britannia", Ultima Underworld II

