Trinsic
From Editable Codex
Contents |
[edit] Description
Trinsic [trin-sick] is the city dedicated to the virtue of Honor, and therefore the headquarters of the Paladins of Britannia.
Situated north of the Cape of Heroes and south of Paws, the first thing a traveller will see when reaching the city will be its City Walls, which span around the whole city, the pride of the inhabitants. Preserving the walls even after the old times of war, in times of danger, a password is needed to pass through one of the three city gates (the law forbids to make it public).
Found in the center of the city is the pedestal where once the Rune of Honor rested, although it was stolen, and sold to the Museum in Britain, reflecting the loss of virtue at that time of history.
The city stands on a strong economic basis. Being a sea-side city, it has a harbour with a shipwright. The tavern "To the Honorable Hound" has a wide array of foods and drinks available. The town also has an healer, provisioner, armoury, stables as well as trainers for the fighting arts. In Trinsic, some of the best weapons and armours in Britannia can be brought for a reasonable price.
A Moongate south of the city ensures fast transportation.
[edit] History of the City
Trinsic was founded in the time before Ultima IV after the declaration of Britannia. After the establishment of the virtues, Trinsic became the city of Honor. In Ultima IV, Trinsic was same same size as all of the cities. Trinisic also hadn't changed much in Ultima V, being still surrounded by its city walls, which not allowed much city growth. It was here, where the Scepter was lost to the Shadowlords. Like all of the cities, Trinsic was haunted by the Shadowlords until their destruction.
After the time of the tyranny, Trinsic grew fast, and that outside of its city walls. While all other towns razed their walls, Trinsic kept them, but the new houses were all outside of the walls by Ultima VI. Also, the fast growth resulted in bad roads without pavement.
By Ultima VII, 200 years later, the city walls were expanded, to again surround the entire, grown city, and the roads were re-paved, giving the city again its complete look. It was in this Trinsic, where the Avatar started the investigation against the Fellowship, after a brutal murder.
The city was destroyed and re-built in Ultima IX.
[edit] Lore
South of Lord British's Castle can be found a large plain, mountains, and a dense forest. On the southern edge of the continent is the magnificent town of Trinsic, from whence come Lord British's finest Paladins. The Tap in town has some of the best brew around, and the bartender is a great source of current gossip. Be sure to tip him well!
- from "The History of Britannia", Ultima IV
On a grassy plain on the southeastern shore of Britannia, Trinsic's Honourable paladins impress visitors with their courage and devotion to truth. A sunny towne of marble buildings and shaded parks, Trinsic has a lovely pond, an armoury, a healer and a fine stable.
- from "Book of Lore", Ultima V
The Honorable paladins who make their homes in the idyllic town of Trinsic are noted for their courage and devotion to truth. Situated just north of the Cape of Heroes in the south lands, Trinsic provides many fine goods and services to the traveler, including a stable where the finest steeds are available to speed you along your way.
- from "Compendium", Ultima VI
This active seaport south of Paws and north of the Cape of Heroes is known as the City of Honor. Trinsic is the home of Paladins and also has an active branch of The Fellowship. Travellers might question the need for the walls that surround the city. As if this would not be enough to keep the city secure, the guards of the city will not permit anyone to enter or leave the city unless they know the secret password. While this was once done to maintain the security of the city and the safety of its citizens, it is now done mostly to sustain a traditional ritual. (Britannian law forbids the open publication of Trinsic's password.)
- from "Fellowship", Ultima VII
[edit] Inhabitants
[edit] Ultima V
- Gruman :knight of Trinsic.
- Hettar :sells horses at the Horse and Rider.
- Jimmy :young boy.
- Leila :healer at Wounds of Honour.
- Sindar :member of the Great Council.
- Paul (U5) :sells weapons/armour at The Paladin’s Protectorate.
- Woolfe :blacksmith at The Paladin’s Protectorate.
[edit] Ultima VI
- Alastor Gordon :mayor of Trinsic.
- Brandon :armourer.
- Harold :horseshoe-maker.
- Immanuelle :stable woman (and more).
- Lawrence :tavernkeeper.
- Mandrake :bard.
- Sandy :cook.
- Tobatha :healer.
[edit] Ultima VII
- Apollonia: tavernkeeper; owner of the The Honorable Hound
- Caroline: Fellowship recruiter
- Chantu: healer
- Christopher: blacksmith
- Dell: provisioner
- Ellen: wife of Klog
- Finnigan: mayor
- Gargan: shipwright
- Gilberto: guard
- Inamo: gargoyle immigrant
- Johnson: guard.
- Klog: leader of the Fellowship branch
- Markus: trainer.
- Petre: stablekeeper
- Spark: son of Christopher
[edit] Things to see
- City Walls
- The Cheat Room (Ultima VII only)
[edit] Trivia
- In Ultima VII, Trinsic acts as a "training ground", to learn how to play the game. There is also access to a secret cheat room from the blacksmith's shop.
[edit] Trinsic in Ascension
The city was flooded before the game, and destroyed. A new city was erected in the lagoon, but the corrupting influence of the column turned the inhabitants lazy and unfaithful, causing the ghosts of the dead to revolt in anger. The Avatar ended this, returning the city to normal.

