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Ultima VII Part I: The Black Gate is considered by many Ultima fans to be the pinnacle of the Ultima series. Britannia has finally come completely alive! There are hundreds of different items to interact with. A hundred NPC's each have their own distinct personality. The Avatar can earn money baking bread, picking crops, fishing, and much more. Plus, there is an engrossing non-linear plot about a gruesome murder mystery and a eery voice whispers to the Avatar in his head. Nitpickers are free to take everything apart!

Ignorance of PredecessorsEdit

Marney's MotherEdit

In Ultima VII, we learn who the killers of Marney’s mother’s really were, and they are completely different from who we were told they were in Ultima VI.

Ultima UnderworldEdit

The events in Ultima Underworld are largely ignored... For instance, where have the people in Destard gone? Where are the ruins of the keep and other landmarks on the Isle of the Avatar?[1]

Forgotten VirtuesEdit

Unlike the previous three games, it is no longer possible to meditate at the Shrines of Virtue.

Shamino's SanityEdit

Why does Shamino not find the Ether problem annoying as well? While Shamino cannot cast spells in Ultima VII, he could in Ultima VI (where he was a ranger/magic-user).[2]

Covetous RemodeledEdit

Covetous has suddenly become a mine, but in the past, it was a crypt.[3]


When the Avatar first meets him in Ultima VII, Shamino gives him his pocketwatch, saying that the Avatar left it with him on his last adventure (presumably Ultima VI). However, in Martian Dreams, which is unquestionably set after Ultima VI, since the Avatar already has the Orb of the Moons, the Avatar still had his pocketwatch. The Avatar may own more than one pocketwatch, but it is still interesting.[4]

Shrine of DiligenceEdit

On Terfin, the Shrine of Diligence (Exodus) is a gigantic statue of a daemon. In Ultima VI, however, the Shrine of Diligence merely showed a model of Exodus’ head placed atop a pedestal.[4]

Beh Lem, et al.Edit

Where is Beh Lem? Draxinusom is still alive after all, and he is much older. Since we’re just on this topic: Draxinusom is the only gargoyle from Ultima VI still alive. Why?[4]

Sir DupreEdit

In Ultima VII, the Avatar was told on several occasions that Dupre has been knighted since your last quest. However, in Ultima VI, Dupre is already referred to as a knight during the introduction.[4]

Wingless, but not DumbEdit

In Ultima VI, the books in the gargoyle world make pretty clear that the wingless gargoyles can not speak (Beh Lem was a young winged in case anyone wonders), yet in Ultima VII, they are all speaking.[5]

Wisp WhistleEdit

In Ultima VII the Avatar requires a whistle to communicate with wisps. In previous games, such as Ultima VI, there's no need for the whistle.[6]

Armageddon SpellEdit

The Armageddon spell should actually not be mentioned in the Book of the Fellowship, since the spell isn't common knowledge. Although the Avatar and his companions learned the spell from the Wisps in Ultima VI, it's doubtful they would share the secret of a spell capable of eliminating all life in Britannia.[3]

Golem CreationEdit

A book in Forge of Virtue tells the Avatar how to create Golems, and that the author of the book was the one who created them in the first place. This contradicts Underworld I, where the Avatar encountered Golems in the Abyss.[7]

Julia's AmnesiaEdit

When the Avatar speaks to Julia, she claims to have been working as a tinker for just a short while, and that she “doesn’t have the patience to be a proper tinker,” and that she will probably give it up soon. She has been a tinker since Ultima IV, over 200 years ago![8]

Julia's Personality ChangeEdit

What happened to Julia’s Scottish accent from Ultima VI? She seems to be a different person in each Ultima.[8]

Magic CarpetEdit

In Ultima VII the Avatar is told that some magician made the magic carpet. This directly contradicts Ultima V, where Monsieur Loubet brought the carpet to Britannia from his homeland.[9]


In every Ultima where Wisps are friendly, they will tell you that they have a collective consciousness so much so that they have trouble understanding how humans don’t have one. But in Ultima VII, they tell the Avatar that the Wisp government sent them to find out about the Fellowship. Why do creatures with a shared mind need or have a government?[10]

Size of RunesEdit

In previous Ultimas, the runes were small stones; in Ultima VI the Avatar is told that they can be strung into a necklace. When the Avatar asks about them, Daver, the bellringer in Britain says: "Magical little things. There’s a symbol on one side and a letter on the other. Probably spell something out if you put ’em all on a necklace. But that hasn’t been done in a long time." Elsewhere in the game they are also described as very small; e.g. in Jhelom a rat snatched the rune and carried it into its hole, and in Skara Brae the rune was missing, hidden in a basket in Marney’s chest. In Ultima VII, the runes have become huge blocks of stone.[11]

Technical ShortcomingsEdit

Shrine of the CodexEdit

If the Shrine of the Codex is a national monument, then why was it redesigned between Ultima VI and VII? And where are the flames of Infinity and Singularity?[3]


Why does the prison cell in Yew have a lever to open a secret wall? Not to mention the incompetence of the prison keepers by leaving a corpse with 20 gold coins in the cell. Thou art sentenced to life in prison for thy crimes against Britannia! No problem, I wilt simply pull the lever and use the 20 gold pieces to live until I find an honest job. But it is better than the Phase Spider trick.[12]

Gorn's FriendEdit

The designers forgot to adjust the Gorn dialogue after the destruction of the Cube Generator. (Hmmm... is Gorn actually not possessed by the Guardian? Maybe his blabbing is more meaningful than we thought.)[3]

Hook Slips UpEdit

Hook seems to be keen on his ritual, but when he murders Alagner, he forgets to pluck the candles into feet and arms.[3]

Jaana's Face LiftEdit

Why does Jaana look younger in Ultima VII than she did in Ultima VI? Her portrait in Ultima VI was really horrible, so I guess nobody blames the designers for this inconsistency.[4]

The Incredible Shrinking Vortex Cube!Edit

The Vortex Cube has become considerably smaller in Ultima VII.[3]

Moat MonsterEdit

Why is there a dangerous, tentacled sea-creature in Lord British’s moat in Ultima VII? Is he trying to kill his subjects? Does he suffer from permanent paranoia?[13]

Loosen Up, LordEdit

Lord British goes to bed wearing his royal cloak and his crown. Man, he should really relax for a while and take a vacation![1]

More Fellowship PropagandaEdit

According to the Book of Fellowship, the Isle of the Avatar is volcanic. However, there are no volcanoes there in the game.

Reasoning: Perhaps Batlin put that in his propaganda to discourage inquisitive souls from exploring the location where the Back Gate is being built.[3]

Disappearing PillarEdit

There is a small flaw in the ending sequence of Ultima VII. As we know, there are three small pillars around the Black Gate. One’s to the left, the other one to the right, and the third one behind. Now when you have destroyed the gate, you only see two... Where has the third one gone?[3]

Deceit's New LocationEdit

In Ultima VII, Dungeon Deceit is located on Dagger Isle. But it is meant to be on the small island off Dagger Isle, like in all previous Ultimas.[9]

Guard RoomsEdit

Why do the guards in Lord British’s Castle not have their own rooms in Ultima VII? Don’t they ever go to sleep?[3]

Hostile MagesEdit

Why do hostile mages have no problems casting spells, considering the huge problems with magic all over Britannia?[14]

Seasonal ChangesEdit

In Trinsic, autumn has already begun, while summer still reigns in the rest of Britannia.[3]

Geography of BritanniaEdit

In the Book of Fellowship, Batlin writes about Gargoyles commuting from Terfin to Minoc. The author of this had the wrong torus world model in mind when he wrote it. In reality, Terfin is too far away from Minoc, on the other side of Britannia.[3]

Astronomical AlignmentEdit

When the Avatar is about to destroy the Black Gate and then chooses to take another look at the orrerry in Moonglow, he will notice that the planets and moons have not changed their position into the necessary constellation, obviously ignoring the upcoming Astronomical Alignment.[3]

Horace's TowerEdit

Horace tells us that his domain, the Dark Tower, is constructed of a mysterious substance that inhibits magic, which we all know to be as Blackrock. But when the Avatar uses Rudyom’s Wand on the Dark Tower, nothing happens. Should not the whole fortress explode, since it is made of Blackrock?[15]

Lord British's Trump CardEdit

Lord British tells you that healing is the only spell that still works right for him. Yet, when he is assailed, he can cast lightning bolts quite well in self-defense! Milord, thou hast lost an eighth![15]

Armageddon Kills the Dead, Too!Edit

Why does Armageddon also destroy undead creatures? They are already dead, so they shouldn’t be affected by the spell.[15]


Some confusion with names: Gorn’s deity was previously referred to as “Brohm”, while in Ultima VII, he’s named “Brom”.[15]

Throne on the Isle of the AvatarEdit

Why is there a huge throne on the Isle of the Avatar? If it is meant for the Guardian, then why would he just have a throne in a tiny room, staring into a blank cave wall?[16]

Even More Fellowship PropagandaEdit

In the manual, Batlin says it took many chests to carry 1000 gold. Well, in the game, it takes only one. It seems they’ve significantly increased the capacity of chests during the last few decades.[16]

Homeless ForemanEdit

Why does Mikos, the mine supervisor of Minoc, have no house? He sleeps on the ground next to a headless camp![17]

Asynchrone OrbitEdit

The orrery in Moonglow is completely asynchrone. It’s supposed to display the current positions of planets and moons. Yet the moons move with crazy speed. Shouldn’t they move synchronically or relatively to the real moons? Otherwise, the orrery would be pretty pointless.[3]

Broken GlassEdit

Why can broken glass kill the Avatar even when he wears magic boots?[10]

When do the Companions Sleep?Edit

Sleeping customs in Britannia: The Avatar sleeps in his armour, while all his companions watch, never sleeping themselves, or not on a bedroll anyway.[18]

Fellowship Elocution LessonsEdit

Sasha the young gypsy speaks with a heavy gypsy accent, as all gypsies in Britannia do, often enunciating his w’s as v’s instead. Throughout his entire speech he speaks with an accent, but then, when he starts rattling off about the philosophy of the Fellowship and all its wonderful tenets (which just coincidentally happens to be the same as nearly every other Fellowship member’s throughout the game) he loses his accent entirely, speaking like any normal Britannian would. This remarkable change in spoken language cannot go unnoticed. Perhaps the Fellowship should resort to teaching English lessons, since they have such fantastic results.[15]

Naval DownsizingEdit

This is probably a result of an engine limitation, but in Ultima VI, the big ships you could buy had multiple sail rigs and mounted cannons. The ships in Ultima VII are nothing more than single-sailed longboats, and combat from them is fought with whatever weapons the party has in hand. A step backwards in Britannian naval technology?[19]

General problemsEdit

That Phantom Publishing CompanyEdit

Dupre tells you he's researching pubs for Brommer's Britannia series, and you can actually find Brommer's guidebooks in the game. However, it raises the question - where is Brommer? (After all, you can meet various other authors of the books in the game!) Where are these guidebooks actually copied and bound? Or any books, for that matter - bookbinders seem quite scarce here...

Gorn's HomelandEdit

Where exactly is Gorn’s homeland? From what Gorn tells you in Ultimas V, VI, and VI, it sounds as though his homeland exists in another world outside of Britannia, yet Beverlea in Paws has one of his baby toys.[2]

Swamp PoisonEdit

It was stated in the Ultima IV manual that the poisoning from toxic marshes is due to toxic gases. So why is it then that wearing Swamp Boots prevents poisoning? In fact, even Tseramed mentions that marshlands are dangerous because of toxic gases.[2]

The Ancient Rule of Magic: Computer Always CheatsEdit

Why can Jaana, Lord British, and in fact everyone else cast spells without spellbooks or reagents all the time?[7]

Geoffrey's Job SatisfactionEdit

Geoffrey must really be satisfied with his job. He has been Lord British’s chief of guard for more than 200 years now, and he says that he hardly leaves the castle! What a boring life![1]

Constructed PlotEdit

The beginning of the game: A mighty being, unknown so far, threatens the Avatar. Then a moongate opens up in the garden. The Avatar looks at his Orb of the Moons, then walks through the moongate without taking the Orb with him![1]

Spilling the BeansEdit

I can imagine the situation of the designers when they noticed that the Avatar most certainly wants to tell Lord British about the Guardian as soon as his existence is indicated. They must have been quite clueless, so they gave up and solved the problem with a single dialogue line with a bored Lord British telling the Avatar that he should collect more proof. His Majesty aren’t a big help...[1]

Alagner's NotebookEdit

Maybe Alagner should have included the following line in his notebook: If I become a victim of the Fellowship myself, then the reader of these lines must give my notebook and all proof against Batlin to Lord British. The Avatar obviously thinks that Lord British hasn’t got time to take a detailed look at the notebook...[1]

Iolo and Gwenno's MarriageEdit

The married life of Iolo and Gwenno is just hilarious. He goes adventuring all around Britannia, risking his life in daily fights against beasts, while she undertakes an expedition into an unknown world without telling her husband first! When do they actually see each other?[1]

Magical CovetousEdit

Magic receives its energy from the ethereal waves, which Blackrock can block. Large amounts of Blackrock can therefore block magic, as you can see later in Underworld II with the Blackrock Dome. In Ultima VII, however, magic works fine in Covetous. (This flaw is even more severe because there are anti-magic areas in Ultima VII, so it would have been easy to implement by the programmers.)[20]

Avatar's MapEdit

How does the Avatar has an up-to-date map of Britannia upon his arrival in Trinsic?[2]

Solid WatchmanshipEdit

How is it that the Avatar’s pocketwatch is still working after 200 years in Shamino’s hands?[2]

Explanation: It's more than likely that Avatar's pocketwatch is key-winded; and made of brass (which is resistant to rust) so it's more than possible that the pocketwatch may be still on service, even in the depts of Pagan's ocean, where it ended.

Jaana's Paltry Healing SkillsEdit

How comes Jaana has just as much trouble casting magic even after you fix the Ether?[2]

And why is it that she always has an easier time when she's outside the party and you're paying her 400 gold?

Jaana's Hiddent compartment Edit

Related to the one before: If you dismiss Jaana, pay 400 Gold to her in order to revive someone, and recruit her again, she doesn't carry the 400 Gold you paid her just a minute before. Did she ate them? Does she needs a diet rich in gold to regain her powers?

Lonely Hearts ClubEdit

In Cove, Lord Heather says that Nastassia is the only person without a lover. However, there is no evidence that Rudyom has a lover, either.[2]

More Constructed PlotEdit

Who brings the Avatar to Britannia? The Guardian appears on the Avatar’s monitor and taunts him, which is what prompts the Avatar to return to the circle of stones, where he finds a red moongate waiting. This would seem to imply that the Guardian brought the Avatar to Britannia. But later on, the Time Lord says that he summoned the moongate that took you to Britannia. But even if he did, it’s extremely unlikely that you would have found it if not for the Guardian’s appearance. What is going on here?

As this is a major aspect of the plot, we might assume the designers deliberately left this question open. Perhaps the Time Lord used the Orb of the Moons to create the gate to Earth. And perhaps the Avatar leaves behind the orb so that

  1. the Time Lord might have the opportunity to create a gate back once the quest is over,
  2. to avoid the possibility of a problem occurring bringing the Orb of the Moons through its own gate when going between dimensions/whatever, and/or
  3. so that someone may follow him if he fails - he’s had years to write a note or tell other people what to do if such a thing might happen - the whole Guardian thing would be creepy enough to want to take precautions like that.

On the other hand, you could also put it this way: The Avatar looks at his Orb of the Moons and notices that it’s glowing. This indicates that someone from Britannia calls for him, and that’s why he walks to the circle of stones. As for the Guardian appearing on his screen... Well, maybe the Guardian notices that the Time Lord has summoned a red moongate on Earth, and so he seeks to contact the Avatar as soon as possible, to try scaring him away. Anyway, the creators of the game chose to leave us wondering about what really happens, and even though you could come up with dozens of further theories to explain it, I’m afraid it won’t ever be solved.[4]

Exodus' PsycheEdit

In Forge of Virtue: How did Exodus’ Psyche free itself from the Shrine of Diligence?[4]

Iolo, Hold This Black Wand For Me . . .Edit

At the end of Ultima VII, if the Avatar wanted to go home and still prevent the Guardian from entering Britannia, couldn’t he have gone through the Black Gate and then had Shamino or someone else use the wand to destroy it after he went through?[13]

Where's My Room?Edit

Why doesn’t the wise and noble king provide the Avatar with a room in Ultima VII? After all, he does in Ultima VI and even IX.[13]

Viewing the CodexEdit

If the Avatar follow the instructions for viewing the Codex, why can he not view the Codex?[6]


If the Abyss did really erupt as the manual says, then this event must have destroyed the Shrine of Codex as well. Despite this, the Shrine has been left untouched.[3]

Mage MadnessEdit

It is a bit strange that only mages become mad in Ultima VII. It should strike all magic-users.[3]

Crazy PlanEdit

The Fellowship wants to murder Lord British. Just how do they plan to do it? Lord British is the most powerful mage in Britannia and invulnerable! Maybe Hook knows the trick with the sign.The most infuriating plan is that they also want to murder the Avatar, but they resurrect him every time he dies. Every. Single. Time[3]

Forge of Virtue ParadoxEdit

The book in Forge of Virtue about the Stone of Castambre appears to have been written after the Isle of Fire sank. It says something about how the Isle disappeared, whereas the golems were obviously built, by using the book, before the isle sank.[21]

Fellowship FortressEdit

Why are there are suddenly a wall and a massive door at the Shrine of Codex? And why did not anyone notice it before? It is unlikely that the wall was built by Britannian authorities, since only the Fellowship has the key.[3]

Yet More Fellowship PropagandaEdit

In the Book of Fellowship, it is stated that the Codex shrine is a national monument and is under armed guard day and night. However: 1. There are no visitors. 2. The Stone Guardians only allowed people on quests to approach the shrine. (Of course, it’s as strange that the Avatar can walk to the shrine without any problems, as I’d like to add. Perhaps it’s all because the Codex is gone.) This certainly might explain the previous point to some extent, but still, there should be pilgrims on the isle. 3. There are no guards.[12]

Ruins of Blackthorn PalaceEdit

In the Book of Fellowship, Batlin writes that one can visit the ruins of Blackthorn’s Palace on Terfin. Unfortunately, it is not possible. [3]

My Lips are SealedEdit

Is it not strange that the Avatar cannot coax Lord British to talk about the scroll of Gwenno, in which she mentions Serpent Isle? It even states that she had talked to the king about it. [3]

Sparing CaineEdit

Why can’t you tell Caine that the mayor gave him the wrong mixture? Telling Caine that he is not guilty all alone would certainly be a good deed, right? [3]

Erethian's SanityEdit

Why isn’t Erethian affected by the mage madness?[15]

No Wonder the Runes Were Stolen!Edit

Why did Lord British and Draxinusom put the lenses in the museum, where everyone can steal them, which the Avatar does in Forge of Virtue? Those lenses represent access to the infinite wisdom of the Codex. They are supposed to be locked up night and day by the kings, are they not?[3]

Bad-Guy SyndromeEdit

Why is Batlin so receptive to the Avatar? Batlin knows the Avatar won’t approve the Guardian, he knows the Avatar is the greatest danger to his plan, he knows the Avatar’s history of defeating elaborate plans... why allow him to join the Fellowship, go into the retreats, carry confidential messages? What was he planning? Is it just Bad Guy Syndrome (like the James Bond villains who need to explain their plans before setting a complicated death trap in motion)?

It just seems that it would make more sense if Batlin tried to stop the Avatar’s progress instead of just watching him conduct such a delicate investigation. He could have done all kinds of things to stop the Avatar... least of them to tell the people of the shelter in Paws to stop helping the guy everytime he is close to death.

Maybe the Guardian wants the Avatar alive, but he certainly does not want him to destroy the Black Gate.[22]

Yet More Fellowship PropagandaEdit

The Book of Fellowship speaks about wars in Britannia in the time between Ultima VI and VII. We don’t get to hear anything about those wars in the game, neither will they be mentioned in any later Ultima.[3]

Mad MoneyEdit

Why is Rudyom selling the Armageddon spell like it was nothing? Yeah, he is crazy, but the Avatar or his party do not seem to be worried. Rudyom could sell the spell to any madman who wanted to destroy Btitannia.[16]

Alagner's MurderEdit

Does anyone in New Magincia notice that Alagner has been murdered? I cannot seem to remember a crowd of people standing outside his house, and I do not remember anyone mentioning his murder.[23]

Arcadion's Wishy-Washy KillingEdit

If you tell Arcadion to kill a liche, he will tell you that it is too powerful for him to kill. He has no trouble knocking off Lord British or King Draxinousum, though.[10]

Guardian's Mental ProjectionEdit

It seems that it is a rather common practice for Guardian to speak directly into the minds of those he deems particularly useful for his cause. In The Black Gate, the Cube Generator was required for Big G to speak to people in Britannia. It is strange how he can speak to people in other worlds without any such device to transmit his voice. Well, there is nothing to support the claim that there isn’t such a device somewhere on those worlds. Even more confusing: The Guardian did keep speaking to the Avatar in Black Gate after the cube had been destroyed.[11]

Magic Mining ToolsEdit

Rudyom’s book “Observations of Black Rock” says that blackrock is absolutely indestructable and can be melted or formed only by magic. But how the hell do they mine the stuff in the mines of Vesper then? Their mining tools don’t really look so magical![24]

Missed 'em Again!Edit

If the Avatar (almost) dies, he is taken to Paws by, supposedly, Abraham and Elizabeth. The strange thing is that after all the trouble he takes to track them down, his companions do not even bother to question them while he is asleep![9]

Is Erethian Blind or Not?Edit

In Forge of Virtue, when the Avatar gives Erethian the Scroll of Infinity, he immediately proceeds to read and decipher it, even though Erethian is blind! Erethian says that his blindness does not impair his abilities when the Avatar asks about it, but when he ask about books or about the Scroll of Infinity, Erethian says something like “If only I remember where I put it...”, showing clearly that he cannot see the books/scrolls, let alone read them. The Avatar even has to fetch the Scroll of Infinity himself because Eretian cannot see; after which the Avatar give it to him so that he can decipher it.

Explanation: Erethian becomes offended when the Avatar mentions his blindess and defends himself by saying that he can feel the raised edges of ink on scrolls and books.[9]


Upon awakening Penumbra from her self-induced centuries-long slumber, she is immediately assailed by the damaged ethereal waves. Once you place the blackrock pieces upon the four pedestals surrounding her stone bed (which were positioned quite conveniently I might add, though one may argue that her psychic abilities could have told her their construction was necessary 200 years ago), the material blocks the ethereal waves and her mental integrity is restored. What I wonder is this: if the blackrock pieces actually do negate magic, then how can she enchant the ethereal ring that the Avatar obtains from the Sultan of Spektran’s treasury, which I am presuming takes magic to enchant?[15]

What is Lord British Doing?Edit

Traveling through the realm on a pilgrimage from shrine to shrine, I see that the shrines are dilapidated and decrepit, neglected by the people. I go to Skara Brae, and see a desolate ghost town, a burned-out ruin of a once thriving Town of Virtue. Then I wonder: just what the hell is Lord British doing about all these problems? No wonder Britannia has a problem every few centuries, it’s because he never gets his posterior off his throne and does something about it. Skara Brae has a particularly nasty liche garnering forces to conquer Britannia; what does Lord British do? He sits around doing nothing (unless of course you count his affair with Nell), all the while the undead amass and prepare to lay waste to the realm of the living. It’s no excuse whether he knows or does not know about the presence of Horance. From all accounts, Skara Brae has been destroyed for a great many years...more than enough time for Lord British to send a party to investigate and see what has occurred, and maybe - if he is such a great sovereign that represents the Eight Virtues - work to restore the town to its former glory. The same goes for the shrines as well - they embody the Virtues that Lord British supposedly fought so hard to bring to Britannia. Superb responsibility there, Lord British. Perhaps he should keep his pen in his own inkpot, stop fornicating with other people’s fiances, and start focusing on the issues of the realm instead of himself. Just ruler indeed.[15]

Garok Al-MatEdit

When the Avatar rescue Garok Al-Mat from the dungeon he says, “Come visit me in my house in the mountains, I’ll sell you reagents!” But he is nowhere in Britannia afterwards.[25]

Dishonest JaanaEdit

This one follows up on the nitpick about Jaana’s trouble with magic and how it remains even after the ether is repaired. As we all know, the poor girl gets tuckered out and has to rest after a simple healing spell. However, if you temporarily kick her out of your party (say, in the middle of a dungeon for example) and start offering her money again, all of a sudden she’s able to whip out those heals and resurrects like crazy. Yet, when you invite her back into the party, she’ll once again be “too tired” to do it for free. Perhaps the Avatar needs to find more trustworthy companions? Where’s Saduj when you really need him?

Sam's WagonEdit

Sam talks about his wagon which he rides around New Magincia to sell flowers to people. However, this wagon does not appear anywhere in the game, and there is no mention of it being sold or destroyed.[2]

Blackrock SwordEdit

If you speak to Horance while he’s still evil, he says that he recently discovered that a “certain ore...if fashioned properly, can become the bane of the vaunted Lord British.” He mentions that he’s also used the ore for building his fortress. The game of course indicates that this ore is blackrock. Blackrock - bane of LB - Blackrock Sword. If Horance knows this, surely Batlin knows this through his own studies or through the Guardian, and therefore Hook could know this. Why then does Batlin not put this knowledge to some use, considering the Fellowship intends to murder Lord British?[26]

Perhaps Horance's reference is a link to the plot in Minoc involving Blackrock and the dedication ceremony for Owen's statue - one that Lord British is set to attend?

Britannian Tourist?Edit

In the Book of the Fellowship’s traveller’s guide, Batlin uses the term "tourist" a lot. When you get to the part about the Britannian runes, he says that the runes might befuddle a casual tourist, and says they are beginning to fall out of fashion.

So the question is where exactly are these “tourists” coming from, that they would not recognize the Britannian runic alphabet? They’d have to be coming from another planet, because Britannia is its own planet, is it not? Since the runes are still in use, anyone who can read would probably be taught how to read runes as well. The only signs you see written in the modern alphabet are Fellowship related signs.[27]

Gender ConfusionEdit

If one is playing as a female Avatar and attempts to kill Lord British with the Blackrock Sword, the Avatar's portrait will flip to male as they taunt the monarch. To be more precise, the taunting is really from the daemon of the sword through the Avatar's mouth. Perhaps, because the daemon is himself male, he must change the Avatar's gender to deliver the message?

References and original contributors to Hacki's pageEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Originally submitted by Hacki Dragon)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Originally submitted by Hyena of Ice)
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 Originally submitted by Tribun Dragon)
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Originally submitted by Evil_Freak Dragon
  5. Originally submitted by Sergorn
  6. 6.0 6.1 Originally submitted by Shadow of Light Dragon)
  7. 7.0 7.1 Originally submitted by Natreg Dragon)
  8. 8.0 8.1 Originally submitted by Melchett Dragon)
  9. 9.0 9.1 9.2 9.3 Originally submitted by Dino the Dark Dragon
  10. 10.0 10.1 10.2 Originally submitted by Corwin)
  11. 11.0 11.1 Originally submitted by Crowley
  12. 12.0 12.1 Originally submitted by Arctic Blaze Dragon)
  13. 13.0 13.1 13.2 Originally submitted by Angelo)
  14. Originally submitted by Timo Takalo.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Originally submitted by BlueClaw)
  16. 16.0 16.1 16.2 Originally submitted by Azurio)
  17. Originally submitted by Clat)
  18. Originally submitted by Erk)
  19. Originally submitted by Withstand the Fury Dragon)
  20. Originally submitted by Paulon Dragon)
  21. Originally submitted by Tailrace Dragon)
  22. Originally submitted by Maximus Dragon
  23. Originally submitted by Elzair
  24. Originally submitted by Trevor Clim
  25. Originally submitted by Gallara
  26. Originally submitted by Derag
  27. Orignally submitted by Green Bamboo Mystery Peanut

External linksEdit

This article includes material originally taken from Hacki's Ultima Page, and is used with permission.