The Codex of Editable Wisdom

Wind Change

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Wind Change

  • Words of Power: REL HUR
  • Reagents: SA, BM
  • Circle: 4th

Successful travel by sea or balloon is at the whim of the wind. A ship can't effectively sail against the wind, and a balloon always drifts with it. So what to do if the wind isn't blowing in the direction a magic-user wants it to be?

Cast this spell. It will change the direction of the wind, thus cutting down travel time significantly. For any frequent traveller who doesn't use Gate Travel, this is an effective tool.


Not all Britannia is accessible on foot, and oft times the wizard will find the need to embark on a sea voyage to reach some certain destinations in the pursuit of Truth. Once aboard ship, most voyagers find themselves at the mercy of capricious nature with her ever-changing winds. This is not true for the practitioner of the mystic arts, however, for through magical means one may control the very direction of the wind, albeit for but a short span of time. Wind Change is not a taxing enchantment; indeed a powerful wizard can cast it almost continuously, although it is not so trivial as opening trapped chests or effecting minor teleportations. Simply mix Sulphurous ash for power and Blood Moss for movement to coax the wind to a more favorable direction. Speak the name of the patron of winds and call out the direction desired and the winds shall change at your bidding.

- from The Book of Mystic Wisdom (Ultima IV)

Those who love the open sea will find frequent use of Rel Hur. This powerful spell can redirect the wind for a time. To mix Rel Hur, line a board with damp blood moss and set the board against a tree or mast. Study the wind and find the exact spot in which to stand so that the sulphurous ash thrown into the air will be caught by the wind and flung against the blood moss. Complete the spell by blowing in the direction the wind should follow.

- from Book of Lore (Ultima V)


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